This is an environment I made last year (2021) for an animation.
The idea behind this environment is a busy office space with a focus on a single cubicle, this cubicle is decorated with sciencey stuff and all sorts of quirky collectables to fit the personality of the character occupying the space.
I had a lot of fun while modelling and texturing this space.
The models range from small and simple to large and pretty intricate, and a lot of unseen details went into the models on display.
The textures are a mix of image-based, procedural and custom-made texture maps.